Originally hoping to have a new season every three months, 343 Industries extended Season 1 in order to create more time "to ensure Season 2 meets our high quality bar and so we can finish development for Season 2 in a healthy and sustainable way for our team." That’s a pretty hefty drop and while a decline in players isn’t a problem that’s exclusive to Halo Infinite, a lengthy first season probably hasn't helped. Around the game’s November launch, its daily concurrent player count peaked above 250,000 players. On PC, for instance, Business Insider reported that the player count was peaking at around 30,000 daily concurrent players on Steam. Last month it was reported that, despite being the “biggest launch in Halo franchise history”, attracting 20 million total players by January 25, the game has struggled to retain the players it initially attracted. Since then, it’s had its ups and downs, having drawn criticism for things like its battle pass progression and its store prices. When Halo Infinite launched late last year, it was a hugely popular release for Microsoft and Xbox. Staten confirms in the post that 343 is already hard at work on Season 3 but shares no further details on what it will involve or when we should expect it. With Season 1 scheduled to end on May 2, Lone Wolves will launch on May 3 and Staten promises that 343 Industries will reveal more about the new season's "maps, modes, customization options, and narrative content" in April. Looking further ahead, Staten says that Forge still aims to launch in Season 3, with the team "already flighting Forge to a small group of community creators and working closely with them to ensure that all of you have a terrific experience creating, sharing, browsing, and playing Forge content." Public flights are planned for "later this year". The team does, however, still expect campaign network co-op to launch "later in Season 2" and Staten says the team will announce a release date for that and split-screen co-op "as soon as we can". He adds that the team is also working on 2-player split-screen co-op "on all Xbox consoles, from the original Xbox One through Xbox One Series X" but that the "non-linear, wide-open sections of the Campaign present some big challenges for split-screen that have taken us more time to solve.” Staten explains in the post that “it’s going to take more time to land a high-quality, full-featured 4-player network co-op experience in the massive, wide-open world of Halo Infinite.” Xbox Series X vs Xbox Series S: which Xbox is right for you?ģ43 Industries has previously said that players could expect campaign co-op to arrive around Season 2 but, in this update, Staten clarifies that it won’t be ready right as the new season launches on May 3.Halo Infinite Season 1 – battle pass, length, trailer, and everything you need to know.
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